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Producer's notes
#1
Admiral
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Quote from Teesquared

i'll pass on the infos about the ewoks and stuff and go straight into what's really interesting for us !
if you want to read more, here are the original Producer Notes

Space: Yes Space!

We’re removing the Kessel Switch. Destroying the Star Destroyer or the Freedom Station will no longer have any effect on Kessel. In addition the special spawns that would normally only appear after one of the two had been destroyed will now always be active. We’re also removing (almost) all of the collection spawns from all the space zones (the spawns remain in the Nova-Orion zone). Instead these spawns will now be available via space Duty Missions from the space stations. Finally, Destroy Duty Missions will give the player special tokens as a reward in addition to the credit payout. The tokens can be used to purchase randomly generated space parts. Players will be able to select the type of item (for example: Armor, Weapon, or Engine) and the certification level. The stats will be generated in the same way looted items are generated. Oh and one more thing on the list is to change Nym’s Starmap and the Lord Cyssc missions and make them repeatable (you’ll be able to do them daily). It really feels great to discuss space changes in a producer note (I can’t wait until GCW part 2).

Can you fix … We can try!

After too long of a wait we are dedicating a large portion of GU16 to address top senate and community issues. We hear you and we are very excited to get a chance to start focusing on addressing these issues. The goal of this update is to address issues across all the professions plus fixes for player associations, groups, role players, battlefields, and even some GCW (can’t …. stop …). So far the team is making great progress.

And there is more. Stay tuned for more details on this very exciting update.

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Posted on: 2010/2/6 1:15
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  •  Xjani
      Xjani
Re: Producer's notes
#2
Commodore
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/cries tears of joy..

I'll be able to grind a new level 7 shield for my T/A

Higher TS for my next engine project.

Mega weapon damage for my 38k mass level 10 gun..



and will be able to use the above in system pvp now the collection spawns won't be lagging it left, right and centre....


YAY!
Posted on: 2010/2/6 1:34
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Re: Producer's notes
#3
Admiral
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as one mentionned in the pilot's forum ... i will never ever claim another DI or Booster rofl !
that choice of parts traded for dutie's tokens will help on RE jobs for sure

honestly i can't wait to read the final updates notes ...
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Posted on: 2010/2/6 8:18
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  •  Xjani
      Xjani
Re: Producer's notes
#4
Commodore
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I'll be spending them on Armek elite ion cannons most likely. They're the level 10 guns that allow for the low mass drops .
Posted on: 2010/2/6 13:24
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  •  Xjani
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Re: Producer's notes
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One hell of an update to this...

Hjal wrote:

Just a quick update as I've been silent the last couple of day... disclaimer, since I'm still working on the things mentioned things can and probably will changeJ:

- Nym's should now be repeatable. It took a little longer since the code didn't really support what I wanted it to do so I had to rewrite the way the quest works (none of this should be visible when playing the game). This will mean that if you have any of the old scrolls lying around, they probably wont work after the update, but with the low respawn time this shouldn't be too much of an issue.

- Lord Cyssc should now be repeatable. If you've completed the quest and gotten the badge you can now talk to Gursan Bryes again and he will give you a slightly different version of the quest. (Same ships, same functionality, the target is now just a 'Blackscale Leader'. The quest will give out one of four different ships guns: the Vengeance Ion Cannon, Ionic Pulse Cannon, Trando Repeater or the Heavy Ionic Pulse Cannon.

- The new duty missions should now be avilable at space stations. Currently they are split up based on the tier of the duty mission:

Tatooine, Corellia and Naboo will offer tier 1 and 2 missions.

Lok and Yavin4 will offer tier 3 missions.

Dantooine, Endor and Dathomir will offer their 4 and 5.

Currently the factional tier 5 missions will take you to Kessel. I placed the factional missions there since I'm not sure what the effect would be in terms of planet scores and the upcoming GCW updated part 2.

The vendor that will accept the tokens granted by the duty missions is working though I need to get him placed somewhere. And the poor guy needs a name, he's currently 'An unknown creature'... any suggestions?

- I currently got a proto type system for getting to and from Kessel and Deep Space running on my machine. This should help even things out for the different factions when it comes to getting back into the fight. I'll get into more details once I've made sure that my prototype won't blow up in my face

- I'm currently looking into engine speeds. I got the schematic for a new elite engine and I'm researching the pre and post nerf speeds on Tier 6 and 10 engines. Though so far I can say that I won't return them directly to their un-nerfed speeds (I'm not sure a level 10 engine with a raw 142 TS would be a good idea ).

I'm going to head off again, but hopefully this will at least give everyone an idea of what going on.







Which basically for me means, I may be able to get a nice level 6 engine for a stock Tie Interceptor, or maybe my 8/6 gun, Tie Advanced.

Also, Ionic Pulse Weapons (which have a chance to drop the highest level 7 damage) will be made available, as will Trando repeaters .
Posted on: 2010/2/13 13:10
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  •  Xjani
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Re: Producer's notes
#6
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And this

Hjal wrote:

I now got three working droid commands working that allows pilots to go to Kessel or Deepspace without being dependant on the factional stations in Dantooine, Dathomir and Endor.

They work the same way as other droid programs. You get them on a programming chip and can then use the chip to add the command to an Astro-mech or a Flight computer. Each command has a programming size of 1.

There's three commands, one for entering Kessel regardless of faction, one for entering Deep Space as a Rebel and one for entering Deep Space as an Imperial.

You activate it the same way you activate a droid overload command, once activated it'll take around 25-30 seconds before you are transported to the destination. When entering Kessel you are simply placed at the correct location based on your pilot faction. If you are trying to enter deep space you have to be either the correct faction or neutral in both space and ground to enter. In other words, neutral privateers can use both Deep Space commands, the command used will determine what side they will be on when they arrive. If you are either a rebel pilot or a rebel on the ground you cannot enter as an imperial. Of course the opposite is true for the rebel command.

I haven't decided how the commands will become available yet, it depends on what else I got on the todo list and how much time I'll have available to get everything done.

In other news...

The Heavy Ionic Pulse Cannon is a pretty regular level 10 gun though it uses the same particle effect as the level 7 IPC. As mentioned earlier I don't want to try tweaking the level of the weapon after the fact. I'll keep in mind that a level 9 gun would be more interesting than more reward level 10's. The only reason it's there is that I came across it while investigating the other Kashyyyk reward guns. Since it was 95% complete and wasn't used for anything I added it for a little diversity and something new.

Regarding the poor ‘An Unknown Creature; Using Watto is a great idea. I'll have to look and see just what other scripts and functions he's hauling around. If it's a fairly simple matter to use him as the vendor I'll probably do that, if it looks like it would be a lot of work I'll probably do something else.

I like the idea of adding a bonus to the number of tokens you earn if you are Special Forces. I'm not going to double the amount but I will add some kind of bonus, probably something to the effect of 25-50%. The reason for not going double is that I'm worried that it would breed the perception that you ‘have' to be special forces for it to ‘be worth it' to gather loot. While a bonus can be an incentive to try out PvP, if it's too big, I'm worried that it can end up driving people away from space altogether. For now I'd rather err on the side of caution.

Also I'm not going to try to dig into giving out tokens for PvP kills. While it might be a good idea, it involves parts of the code that I've never touched; as such it would take a fair bit of time to sort through. I'm not necessarily against the idea but it probably won't happen for GU16.

Regarding the engine speeds I realize it's a controversial point. I'll continue to read all feedback regarding this, but my take on this is still that there need to be a form of balance between crafted and RE'd components. The RE'ed components have always had the natural advantage of being able to max out all the stats whereas the crafted components always have to make sacrifices based on how you choice to experiment on the item. I do feel that level 6 and 10 engines could use a nudge upwards, but I also feel that crafted engines should remain the fastest option in compensate for the lower handling and higher RED.

Another item is how to introduce any changes to engine speed. One option is to add a new engine with random stats but the potential to have slightly higher speeds in the same fashion as the QID. This engine could then be available as a random drop or a special reward or something else altogether. I'm a bit hesitant to just increase speeds.

Someone mentioned drop rates on some of the Nova-Orion mobs. I went through the list and found that the drop rates on those ships were very uneven, some were really high, some really low, especially given their high level. I've increased the drop rate on the really low so they should be more in line with what you'd expect from most ships out there.

Anyways, I'll keep reading the feedback on the forums, have a great weekend everyone.
Posted on: 2010/2/13 13:10
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Re: Producer's notes
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Admiral
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this guy deserves his statue in the DSIN HQ !
i can't wait to read more and see GU16 go live !

/BMOC Hjal
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Posted on: 2010/2/13 18:00
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Re: Producer's notes
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Admiral
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update :

Quote:
Space:

In addition to the new token system for Destroy Duties that was mentioned in the last producers note, GU16 will also contain new commands for flagging yourself for PvP while in space, space weapons are getting a boost and we’re adding a new piece of repeatable, high end content. The content will center on a piracy system that will allow players to use a temporary interdiction device to pull well armed convoys from hyperspace and attempt to steal the goods they are carrying.

However in order to do so, players will not only need to find a way to construct the interdiction devices, but they also need to face off against the well armed convoy escorts. Of course successful pirates can expect to reap the rewards of their effort in the form of new engines, shields and more.





full producer's notes here
and pilot's forum related thread

something great's going to happen ... soon (tm)
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Posted on: 2010/3/6 19:47
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Re: Producer's notes
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Admiral
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new update !

MasterTexiria wrote: GU16 Space notes

 

Space

  • Duty Missions
    • Planetary space stations will now offer additional 'mercenary contract' Destroy Duty missions
    • Stations will offer duty missions of an appropriate tier based on the area. In addition they will offer Tier 5 factional duty missions to master pilots.
    • You can now spend tokens earned from Space Duty Missions with the Vendor in the Nova Orion cantina

 

  • Piracy Event
    • Rumors of a new small sized interdiction device has been circulating. A certain shady parts dealer might know more.
    • The Piracy event will now grant underworld faction to smugglers.
    • The loot received from the piracy event will also contain a few contraband and IPM's if the player is a smuggler.
    • You still get the same number of space related items regardless of your class.

 

  • Factional Commands
    • Players can now go Special Forces by using the Special Forces Command
    • Using the command to go Special Forces now takes a total of 45 seconds.
    • When the command is used, you ship will start blinking on the radar of other ships.
    • You will need to remain at a standstill for the first 15 seconds, after that you're free to move around for the remaining 30 seconds.
    • Rebels will receive the /spacepvprebel command, imperials will receive the /spacepvpimperial and neutrals will receive both commands.
    • The command will also be available in the command browser under the space tab.
    • To stop being flagged as Special Forces you will need to land the ship (or die and respawn).
    • Neutral pilots can now declare themselves as factional combatants for either the imperial or rebel navy.
    • If you're a factional member on the ground you cannot declare support for the opposing faction in space
    • You will remain registered with the faction until you land or die and respawn
    • Opposing factional ships will now attack you while allied ships will be unattackable.
    • Declaring yourself with a faction will allow you to take factional mercenary duty mission at the space stations

 

  • Other
    • Crafted weapons now have a higher ‘vs. Shields’ and ‘vs. Armor’ rating
    • Removed almost all collection related space spawns. The mobs will now be available through duty missions.
    • All factional mobs in kessel should now count towards the completion of the 'kill 30' pre-master quests.
    • You can now repeat the Lord Cyssc quest by talking to Gursan Bryes.
    • The quest can be repeated once daily
    • Completing the mission will give the player a reward of one of four space weapons that are currently attainable from other non-repeatable quests (The Vengeance Ion Cannon, the Ionic Pulse Cannon, the Trandoshan Repeater and the new Heavy Ionic Pulse Cannon).
    • The Nym's Starmap quest series is now repeatable. In order to start the quest series a second time you must have completed all four quests in the series.
    • You can repeat the quest daily.
    • Destroying the Imperial Star Destroyer or the Rebel Freedom Station in deep space should no longer have any effect on the Kessel System. The faction spawns that were activated by the destruction will now always be active.
    • The program size of Engine overload, Weapon overload, Weapon Capacitor Overload and Reactor Overload level 3 and 4 have been reduced by one.
    • This change is not retroactive, you will need to remove and re-add the commands to your flight computer or droid to get the new size

  • The "weight" of the GCW score category for the 8 space zones (Corellian System, Dantooine System, Dathomir System, Endor System, Karthakk (Lok) System, Naboo System, Tatoo System, and Yavin System) has been adjusted to contribute 5x more to the planetary and galactic score than the other GCW score categories (which will each contribute 1x). In general, the 3 space GCW score categories for each of the 8 planets with an associated space zone (space zone 5x, space zone pve 1x, and space zone pvp 1x) contribute approximately 30% to the planetary and galactic score.

  • Doing destroy duty missions while Special Forces will give you additional 50% mercenary tokens.
  • Rumor has it that Watto will trade certain illicit items for mercenary tokens.
    • Space Factional Presence
      • If you are aboard an overt factional ship (can be pilot or passenger), "actively" playing the game, not incapped/dead, of the same faction as the ship (can be on leave, combatant, or special forces), and in a space zone associated with a ground planet (Corellian System, Dantooine System, Dathomir System, Endor System, Karthakk (Lok) System, Naboo System, Tatoo System, and Yavin System), each minute, for risking life and limb to provide factional presence/patrolling the space zone, you will automatically provide a nominal amount of points to the GCW score for your faction for the space zone GCW category of the associated ground planet.
      • If you are in the pilot seat, operations chair, or turret, the amount of points contributed is proportionate to the pilot skill, plus a 10% bonus for each GCW rank.
      • If you are not in the pilot seat, operations chair, or turret, the amount of points contributed is proportionate to the character level, plus a 10% bonus for each GCW rank.
      • The same aligned city bonus (100% bonus, plus a 10% bonus per city rank, plus a 5% bonus per year of city age) is granted if the character's citizenship city is located on the corresponding ground planet and is same faction aligned as the character.
      • If the character's citizenship city is located on Rori or Talus, it will be associated with the Naboo System or the Corellian System, respectively, in determining the space factional presence same aligned city bonus.
      • Space factional presence and contribution are displayed in the "GCW Factional Presence" and "GCW Personal Contribution" window of the War Terminal and the War IntelPad.


     

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    Posted on: 2010/3/11 23:40
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    Re: Producer's notes
    #10
    Admiral
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    GU 16 is going live today !
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    Posted on: 2010/3/23 12:01
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